Entering or Leaving Fullscreen
The Unity context object allows you to enable and disable the fullscreen mode of your application. Cursor locking (using Cursor.lockState) and full-screen mode are both supported in WebGL, implemented using the respective HTML5 APIs (Element.requestPointerLock and Element.requestFullscreen). These are supported in Firefox and Chrome. Safari cannot currently use full-screen and cursor locking. An implementation could look something like:
function setFullscreen(enabled: boolean): void;
Example implementation
A basic implementation could look something like this. In the following example a button is added to the Render. When it's being clicked, the application will enter fullscreen mode.
import React from "react";
import Unity, { UnityContext } from "react-unity-webgl";
const unityContext = new UnityContext({
loaderUrl: "build/myunityapp.loader.js",
dataUrl: "build/myunityapp.data",
frameworkUrl: "build/myunityapp.framework.js",
codeUrl: "build/myunityapp.wasm",
});
function App() {
function handleOnClickFullscreen() {
unityContext.setFullscreen(true);
}
return (
<div>
<button onClick={handleOnClickFullscreen}>Fullscreen</button>
<Unity unityContext={unityContext} />
</div>
);
}