Skip to main content
Version: Current version

Entering or Leaving Fullscreen

Enabled or disabled te fullscreen mode of the Unity Application's Canvas.

Type Definition

Type Definition
function requestFullscreen(enabled: boolean): void;

Implementation

The exposed request fullscreen function allows you to enable and disable the fullscreen mode of your Unity Application. The parameter enabled is a boolean value that indicates if the fullscreen mode should be enabled or disabled.

info

It is posible to also request locking the pointer within the canvas via the request pointer lock function within the Unity Context. Cursor locking and full-screen mode are both supported simultaneously in React Unity WebGL, implemented using their respective HTML5 APIs.

To get started, destructure the request fullscreen function from the Unity Context.

Example: Destructuring the request fullscreen function
const { requestFullscreen } = useUnityContext();

Next you'll be able to invoke the request fullscreen function with the desired state.

Example: Using the request fullscreen function
function handleClick() {
requestFullscreen(true);
}

return <button onClick={handleClick}>Enter Fullscreen</button>;

Example Usage

A basic implementation could look something like this. In the following example we'll display a button which will enter fullscreen mode.

App.jsx
import React, { Fragment } from "react";
import { Unity, useUnityContext } from "react-unity-webgl";

function App() {
const { unityProvider, requestFullscreen } = useUnityContext({
loaderUrl: "build/myunityapp.loader.js",
dataUrl: "build/myunityapp.data",
frameworkUrl: "build/myunityapp.framework.js",
codeUrl: "build/myunityapp.wasm",
});

function handleClickEnterFullscreen() {
requestFullscreen(true);
}

return (
<Fragment>
<Unity unityProvider={unityProvider} />
<button onClick={handleClickEnterFullscreen}>Enter Fullscreen</button>
</Fragment>
);
}