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Canvas ID

Sets a custom ID for the Unity Application's canvas.

Type Definition

Type Definition
<Unity id={string} />

Implementation

By default, Unity WebGL's canvas requires a unique ID which is used internally by Unity. React Unity WebGL will automatically generate a unique ID for the canvas if one is not provided. However, if you need to set a custom ID for the canvas, you can do so by passing the id prop to the Unity component. This can be useful if you need to target the canvas for custom implementations or other libraries.

Using a custom static ID can also be useful for server-side rendering (SSR) where the ID needs to be consistent between the server and client. In this case, you can use the id prop to set a static ID for the canvas.

Example Usage

A basic implementation could look something like this. In the following example we'll apply a custom ID to the Unity Application's canvas.

App.jsx
import React from "react";
import { Unity, useUnityContext } from "react-unity-webgl";

function App() {
const { unityProvider } = useUnityContext({
loaderUrl: "build/myunityapp.loader.js",
dataUrl: "build/myunityapp.data",
frameworkUrl: "build/myunityapp.framework.js",
codeUrl: "build/myunityapp.wasm",
});

return <Unity unityProvider={unityProvider} id="my-canvas-id" />;
}